
This knowledge is used by the Chosen for a variety of goals from reducing the efficiency of the Resistance and disrupting your monthly supply drops through to tracking down the Avenger and launching a full scale assault upon it. As such, each Chosen as abilities that can daze your troops or render them unconscious and, from there, they'll look either to extract knowledge from your incapacitated solider before beating a tactical retreat or to take your soldier hostage. The Chosen are each out to prove themselves to the Elders by locating and taking back the commander, after you were freed from an Advent facility.

However, the Chosen's primary goal is not to kill your soldiers outright.

In the meantime, they'll unleash their powers against you on top of whatever else you're dealing with during a mission. When a Chosen shows up, they'll harass you until either you've finished the mission objective or forced them to retreat by taking them down. Like SITREPs, this lends a degree of randomness to your campaign, but unlike SITREPs there's no chance that the appearance of The Chosen might make your life easier or grant you bonuses.

Having divvied up the world map between them, each Chosen has a region of control that means there's a chance they'll show up on any mission you conduct in that region.

Watch on YouTube How The Chosen Assassin, Warlock and Hunter work in XCOM 2
